Hachey: Or ill redo the entire thing with multiple files being each command somehow
Donelon: Lamie: It’s a base p****r that p****s an discussion message into its component parts as per the generic rules of the discussion RFCs.
Deross: Since my thing is also an “discussion-message”, but with more details, I needed another name for it.
Cluckey: Lol **** i didn’t realize i was out of disk space
Fritzpatrick: Better download some more
Falzone: 3d printing another drive
Kimple: I’m not a huge fan using an object for a switch statement tbh
Kimple: You can’t share the things on the parent scope without possibly p***ing a bunch of crap in
Murdaugh: Meaning you prefer switch statements
Wires: Well they’d cost less
Kimple: Thats probably very hard to say
Polosky: If you inlined your response i guess they’d cost less
Kimple: It could go either way.
Reynaldo: But a function call within a switch case is probably the same as an object method lookup
Kimple: Well if its going to be a function call anyway
Kimple: Then sure put it in the object
Kimple: But otherwise it’s usually just another place you have to look when looking for the code
Streitnatter: So my web leaderboard is terrible; redoing it, any suggestions on dynamically generating tables and populating them with data from JSON? ordered by rank lowest time in MS
Delon: I tried dynatable but its a pain in the *** to dynamically make the tabler
Kimple: And you often have to p*** a ton of stuff in or put it in an object which you don’t always really want to do.
Boemer: Tcsc, and if you can’t easily map your test case to the method name then you end up putting in logic anyway
Kimple: Hmm. maybe. tbh unit testing isn’t a thing i have a ton of experience with since it doesn’t work well in most parts of a game.
Kimple: I could believe that testing would make you want those in an object though
Booser: Giraffe_, write your data to a proper database. perform some SQL to fetch relavent data. what is this dynamic tables nonsense?
Marusarz: Er, generate tables on the fly
Dealy: Id prefer to use json i tried rethinkdb wasnt too good
Laflam: Tcsc, why doesn’t it work well in most parts of a game?
Kimple: Mainly because games are sort of all about state
Claessens: Giraffe_, what about rethinkdb didn’t you like?
Kimple: And the more state you have the harder things are to test automatically
Myrick: Giraffe_, why would you want to generate tables on the fly? sounds like you are confusing results with tables.
Burtle: Backing up data was annoying doesnt actually save the data
Ebersol: Its an discussion racing bot, so someone may add a game
Kimple: But also because there are a lot of intangable things like fun, or feel that would be serious problems if you, uh, had a regression there
Dodridge: A game. is just more data, that’s not a reason to have new tables
Kimple: I’m not talking about tables
Hortillosa: Every game has its own table zap0
Hervol: Giraffe_, is every game have different types of data?
Rameau: Tcsc, think he was talking to Giraffe_
Reznicek: You should be sorry tcsc d:
Amoe: I know srsly it’s always about him
Nanni: Giraffe_, if they have the same types of data, why are you making new tables? your ideas about data and datastorage seem odd.
Lampo: But now that i checked the doc, eveyr game has its own page and then theres HTML tables for every goal in that game any%, 100 stars, whatever
Kimple: Kamuela: generally the really really hard to debug things in games arent the things you can write unit tests for. imo you’re better off spending your time writing visualizations instead