Elvis: You’d use canvas2d for that
Elvis: It’s a bit different from your average frontend work though
Holub: Kapu maybe checkout http://codewars.com — there are a lot of smaller challenges of varying difficulty.
Grandner: Any HTML5 freak here?
Elvis: Canvas2d isn’t that bad
Butorac: Thanks a bunch for the input on this
Elvis: Parts of the api **** but
Killick: Tcsc: I’d say canvas2d isn’t as good as qbasic 😛
Elvis: I never used qbasic, tbh
Fiorito: Xatenev: you never know until you ask I’m not really here though
Rosenau: Fiorito: asked some time ago already
Elvis: But the only parts of canvas2d that are really bad are all the parts where you p*** in structured data as strings.
Eaks: But didnt get a response .p
Trager: Just wanted to aks if some new people appeared maybe =D
Elvis: Like ctx.fillStyle, ctx.strokeStyle, ctx.font
Keigley: Xatenev: you didn’t ask, you tried to convey a poll =
Elvis: Other than that it’s fine for a 2d drawing api, even if it’s a bit limited.
Wren: Instead of asking a question, you asked if there are people familiar with something
Allerton: It is usually a wrong way of asking questions on the internet
Lobregat: I asked some hours ago
Elvis: I still usually start with it for 2d stuff before moving to webgl, just because of all the tedium that webgl entails
Stanek: Probably u werent here back then
Gilbeau: Ive read this article about positional 3D audio http://www.html5rocks.com/en/tutorials/webaudio/positional_audio/?redirect_from_locale=de
Fiorito: Xatenev: new people have zero chance of scrolling up and seeing whatever you asked before
Eigo: Hes combining 3d audio with his webGL game
Spaulding: How would I go on to just create a fixed position for the listener
Shortridge: And play sounds at different positions around me?
Woerner: If i described it bad, just ask for more info pl0x :p
Gonzalea: I need some kind of autobump
Fiorito: But try to summarize, don’t say “pl0x” and put the whole question and related links and code into a pastebin or gist
Garroutte: A variable that belongs to the window object becomes ‘undefined’ after reloading the page, right ?
Fiorito: Garroutte: that depends on which variable it is
Woltz: Garroutte: i think window has something like localstorage
Raymond: Window.localStorage where you can save stuff in
Elvis: You can only save strings iirc
Elvis: You can use indexeddb for more structured data
Garroutte: Fiorito: i mean a variable that was created doing: window.m_id=’whatever’;
Mate: Tcsc: Window.localStorage – Web API Interfaces MDN https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage
Mate: Tcsc: IndexedDB – Web API Interfaces MDN https://developer.mozilla.org/en-US/docs/Web/API/IndexedDB_API
Garroutte: Anyway i was pointing to a global variable created by the user
Jenaye: How do browsers typically handle undo/redo when you have undone, created more history and undone to the branching point
Fiorito: Emaczen: it’s gone, of course
Fiorito: Emaczen: but there is usually also a “history” feature that shows a linear list of all sites visited ordered by time of most recent visit
Landesberg: I came across this code, what would be an example of proper handling? Is there a better solution then the client polling the server every 3 seconds? http://pastebin.com/aF52B3CR
Zelko: Using websockets you can push from the server when ever there’s an update testerbit