Guerry: At least I think that is right. From memory, should be close though.
Beech: Eslint is great for large projects, jshint is easier to set up but not as much customization
Guerry: Mostly Sublime Text, thought I also dip into Webstorm and Atom or Brackets for some things.
Guerry: Once VS Code is stable and supports plugins I will seriously consider switching to it.
Muphy: Man, i think i need a drink lol
Guerry: I am mostly doing Golang these days though. Only using JS when I have to.
Odonal: Https://golang.org/ it’s fast
Bisard: Obbs: For a GCed language perhaps.
Guerry: It is pretty fun to use.
Guerry: Havvy: what don’t you like about it?
Semo: Guerry: The entirety of the type system.
Glaus: Give me a Result type, don’t just toss me psuedo-tuples where we know one is an error only via do***entation.
Guerry: Yeah, I kind of agree with the errors, would probably prefer the throw, catch, etc paradigm.
Guerry: Never even looked at Rust.
Guerry: The languages I have used went through a weird progession though. went C++ PHP Python JS/node Go
Buchholz: Another language you might want to look into is Elixir. ;
Kircher: M***ive concurrency possibilities with Elixir.
Hanzely: Dynamically typed unfortunately, but I don’t know a good way to make it strictly statically typed. There’s diaylizer for a loose type system based on “success typing”, whatever that means
Guerry: At least it seems less inscrutable than Haskell
Shryack: It’s pretty readable pretty quickly, oddly enough.
Tarner: More readable than Erlang in any case.
Guerry: Yeah, never really looked at Erlang either.
Guerry: Haven’t met a functional programming language that I have liked, though I really like using FP concepts in JS.
Kleeman: You can have mutable state and whatnot with actors – either primitively though “erlang processes” or via a framework in the standard library called “open telecom platform”.
Guerry: Not programming related, but does anyone know how to clear saved game files from Steam? Seems some of my old ones are corrupted.
Gacusan: Right click on the game in the library and remove local data.
Canipe: Or find where the game save data is stored – probably in %APPDATA% somewhere.
Guerry: Yeah. Looks like I can turn off the cloud syncing for the saved games and then turn it back on. might clear the saved games.
Hansil: Ah, cannot help with “the cloud”.
Kies: I’m stuck here on the ground.
Guerry: Heh, yeah. I play on multiple computers so I thought it was a good idea, but have not played this game in a long enough time the old saved games appear to be crashing the game on load. XD
Guerry: It has gone through several update rounds since I last played.
Buttry: Guerry: Complain to Steam?
Guerry: Yeah, that is my next step probably. Either that or HareBrained. don’t remember the entire company name.
Larin: Steam is the one holding your data?
Guerry: Yes? I think so. But Harebrained’s game is the one that is crashing.
Guerry: Hah! Found where the save files are. Teaches me to buy games through steam I guess.
Guerry: They are in ~/Library/Application Support/Steam/userdata/104003925/234650/remote/saves -_-
Guerry: And that didn’t help. :/
Mway: Divide1,0 = undefined, right?
Mate: Havvy: number Infinity
Kinnick: Jarwain: See also, the floating point number spec.