Inagaki: Webgl is broken in a lot of places
Alliman: Dekok: but then I want that changed argument to be stored so that I can change it again
Haumesser: J201: yeah, I’ve been looking at that. Seems like a good candidate
Feser: Even on browsers that theoretically support it.
Garin: Sinious: that swapping will trigger the leave animation for the original element, and trigger the enter animation for the new element
Piganelli: Dekok: our clients might be running old browser versions
Alliman: Dekok: * stored in the module, so there’s no need to p*** it again
Hacopian: And completely avoid the need to explicitly handle animations in your controller
Wadding: Alliman: it’s stored naturally in the closure
Trucchi: If you can support SVG, then d3 is worth looking at, and you can plug in whatever math lib if you need fancier calculations
Riglos: Hi. I am new to es6 and have a small question. Let’s say I have main module let Foo = {} how do I add a cl*** to it? cl*** Foo.Bar { //. doesn’t work :/
Franceschi: Also there are still a lot of 32 bit computers still in use and for whatever reason, a ton of those have blacklisted drivers
Kassis: L8D: That’s sort of where I was hoping to go. I know the cl***es are applied automatically when a change is noticed. I’m having a hard time finding out how to bind that array as something to ‘watch’ for changes
Pullings: Oh, crap, function_plot.js is svg
Suttell: Function myModulec{ return { inc: function{ ++c }, value: function{ return c } } }; var counter = myModule0; counter.inc, counter.value, counter.inc, counter.inc, counter.value
Wakley: Dekok: object undefined, 1, undefined, undefined, 3
Sterns: I’m not sure if svg is okay, but yeah, worth a shot
Bauswell: Sinious: Angular does the watching automatically
Kinseth: Even in old browsers.
Kaska: Tcsc: yeah, but the decision to include svg in our product is not up to me
Saephan: GgVGc: http://caniuse.com/#feat=svg
Mcclung: Sinious: if you put anything on the $scope then angular will watch it for change
Jefferson: L8D: Just by including it as a dependency?
Trucchi: You’d really only not be able to support SVG if you need to support IE = 8
Trucchi: Though even IE9 is iffy
Trucchi: If that’s the case, you might be stuck with something like raphael
Frometa: What can you use then?
Alliman: Dekok: ok, let me work with that. Thanks, although I may be back shortly
Aggers: Tcsc: javascript and canvas
Trucchi: Which works well but is a bit more of a pain to work with
Wakley: Dekok: For experienced users: http://dmitrysoshnikov.com/ecmascript/chapter-6-closures/ . For newbies: http://blog.jhades.org/really-understanding-javascript-closures/
Urbina: If you’re not familiar with closures, that article might help, clarkk
Streight: L8D: So on an element that’s bound to ng-repeat that single item array, it will automatically receive the cl***es when I change $scope.someArray0?
Shuart: L8D, sinious: Wait, what is this about array animation?
Trucchi: GgVGc: If you can’t ***ume SVG, take a look at graphael – though you’ll still need to actually generate the points over a given range that you want to plot, using either JS math or one of the math libs. http://g.raphaeljs.com/
Renzelman: L8D: Thanks that helps a lot. One more shot across the bow. Is ngAnimate suitable for image changes in the same way ng-src?
Markiewicz: SoCalled: Not some kind of multi-element staggered animation no, just a single element doing a daisy chained fade animation fade out, change, fade in
Bousman: Sinious: not really, if you change ng-src there won’t be an animation since CSS isn’t really capable of handling that type of change
Bajek: Sinious: you would just have to treat it as a normal animation of two different elements