Sinious: you would just.

Inagaki: Webgl is broken in a lot of places

Alliman: Dekok: but then I want that changed argument to be stored so that I can change it again

Haumesser: J201: yeah, I’ve been looking at that. Seems like a good candidate

Feser: Even on browsers that theoretically support it.

Garin: Sinious: that swapping will trigger the leave animation for the original element, and trigger the enter animation for the new element

Piganelli: Dekok: our clients might be running old browser versions

Alliman: Dekok: * stored in the module, so there’s no need to p*** it again

Hacopian: And completely avoid the need to explicitly handle animations in your controller

Wadding: Alliman: it’s stored naturally in the closure

Trucchi: If you can support SVG, then d3 is worth looking at, and you can plug in whatever math lib if you need fancier calculations

Riglos: Hi. I am new to es6 and have a small question. Let’s say I have main module let Foo = {} how do I add a cl*** to it? cl*** Foo.Bar { //. doesn’t work :/

Franceschi: Also there are still a lot of 32 bit computers still in use and for whatever reason, a ton of those have blacklisted drivers

Kassis: L8D: That’s sort of where I was hoping to go. I know the cl***es are applied automatically when a change is noticed. I’m having a hard time finding out how to bind that array as something to ‘watch’ for changes

Pullings: Oh, crap, function_plot.js is svg

Suttell: Function myModulec{ return { inc: function{ ++c }, value: function{ return c } } }; var counter = myModule0;, counter.value,,, counter.value

Wakley: Dekok: object undefined, 1, undefined, undefined, 3

Sterns: I’m not sure if svg is okay, but yeah, worth a shot

Bauswell: Sinious: Angular does the watching automatically

Kinseth: Even in old browsers.

Kaska: Tcsc: yeah, but the decision to include svg in our product is not up to me

Saephan: GgVGc:

Mcclung: Sinious: if you put anything on the $scope then angular will watch it for change

Jefferson: L8D: Just by including it as a dependency?

Trucchi: You’d really only not be able to support SVG if you need to support IE = 8

Trucchi: Though even IE9 is iffy

Trucchi: If that’s the case, you might be stuck with something like raphael

Frometa: What can you use then?

Alliman: Dekok: ok, let me work with that. Thanks, although I may be back shortly

Aggers: Tcsc: javascript and canvas

Trucchi: Which works well but is a bit more of a pain to work with

Wakley: Dekok: For experienced users: . For newbies:

Urbina: If you’re not familiar with closures, that article might help, clarkk

Streight: L8D: So on an element that’s bound to ng-repeat that single item array, it will automatically receive the cl***es when I change $scope.someArray0?

Shuart: L8D, sinious: Wait, what is this about array animation?

Trucchi: GgVGc: If you can’t ***ume SVG, take a look at graphael – though you’ll still need to actually generate the points over a given range that you want to plot, using either JS math or one of the math libs.

Renzelman: L8D: Thanks that helps a lot. One more shot across the bow. Is ngAnimate suitable for image changes in the same way ng-src?

Markiewicz: SoCalled: Not some kind of multi-element staggered animation no, just a single element doing a daisy chained fade animation fade out, change, fade in

Bousman: Sinious: not really, if you change ng-src there won’t be an animation since CSS isn’t really capable of handling that type of change

Bajek: Sinious: you would just have to treat it as a normal animation of two different elements