Kimple: Still, there’s a difference between rendering 50 quads and a skinned mesh with 900 triangles and that’s on the lower end
Mikos: I’ve ****ed with babylon
Mikos: And tried their example scenes on mobile
Mikos: Also didn’t work on apple devices
Kimple: It worked on apple devices when i tried but was basically unusable
Kimple: We ended up going with playcanvas for most things even though it has all kinds of problems
Mikos: Three.js seems too primitive for me right now
Kimple: Three.js has a terrible story for importing models
Mikos: Especially Unity5’s WebGL export
Kimple: In that their dae importer fails like half the time
Mikos: Takes like seven billion hours to compile
Kimple: We use unity’s webgl export in production, and it’s. a piece of work
Mikos: It’s best we went this direction anyways, but it’s just not something I’m going to use right now until it’s more mature
Kimple: Ha, i worked on a project that had 13 separate scenes compiled to webgl separately, one build each. takes two hours to build, and the computer is basically unusable as its building.
Merkwan: You can’t run unity in CI?
Kimple: Either way getting the webgl export even remotely stable was a ton of work
Mikos: I don’t want to work on a HTML5-specific project only to have hundreds of problems along the way and the possibility it might just be a glitched out build at the end anyways
Kimple: Faville: sometimes, but generally not unless your CI machine is windows with a graphics card
Mikos: For 2D games though I whole heartedly recommend Phaser.js
Kimple: And for a while the webgl build didn’t supprt custom templates without manual intervention
Kimple: Idk i wasn’t impressed by phaser. but 2d is what i do in my spare time and i’m picky about it.
Barer: What’s the best for 2d?
Mikos: Well it’s not so much that phaser is impressive, it’s just ease of use.
Marsek: Flipbooks are best for 2d
Hamonds: Used since i was 5 or so
Coble: Kamuela, that’s so legacy
Kimple: Uh, pixi.js is actually pretty nice. idk about engines. most of the engines are not super great. but for 2d the hardest part is the renderer.
Kimple: Even the renderer isnt too hard tbh, but if you dont want to touch webgl, i’d recommend pixi
Zachery: Abstractions or copy/paste only lol
Geller: What you guys talking about?
Prager: Omg wut unity isn’t available for linux
Fritzpatrick: You think WebGL is scary?
Mikos: Phaser is a great all-in-one package
Mikos: But that’s probably because I came from actionscript
Fritzpatrick: You haven’t even looked at WebUSB yet.
Mckenty: I was in here in yesterday asking about 2D physics engine, and got zero replies.
Kimple: Rou: pixi isn’t even that fast compared to like, real high performance renderers
Szabat: Tcsc, open beta or paid beta
Kimple: Like it doesn’t do any optimizations to minimize gl state changes
Kimple: Kamuela: to be honest, i dont know
Eisenbarth: Zap0, well you have two game devs here, so now’s a good time to ask :-
Dockett: So can anyone recommend 2D physics libs ?
Merrett: I just know that the website tells me it’s only for windows or mac
Kimple: Kamuela: http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/
Kimple: Zap0: i usually roll my own 2d physics, but have heard that p2 is not awful
Kimple: And i’ve heard that most of the others are
Frecker: Does this pixi.js have phsyics?
Kimple: No, it’s just a renderer