Isn’t pretty much.

Trucchi: Which, sure, RELATES to hurt feelings, but it isn’t as simple as the “trigger warning” type stuff I sense you’re referring to

Chinnis: Fwiw, there have been nazi jokes on the simpsons

Riska: Aren’t most of simpsons writers jews anyway?

Trucchi: And I think I can speak on behalf of all jews everywhere when I say we all loved the soup nazi episode

Guanche: Isn’t all of Litka/the media?

Trucchi: Kidding, of course. kinda

Flierl: Can someone recommend a mature library for plotting math functions, that supports functions with asymptotes?

Trucchi: That depends on how hands-on you want to get

Hetzer: GgVGc: scipy and matplotlib?

Trucchi: I mean, you can do it with d3 but you need to do lots of stuff by hand

Hau: Any AngularJS ngAnimate-friendlies here?

Whisenant: Powersource: sounds a lot like python libraries to me

Tillery: GgVGc: scientific computing isn’t a thing people do in JS, but they do it in Python :

Maugeri: L8D: mind if I run a short 1.4+ question by ya? total noob myself, just looking for a best practice answer on *drumroll*, fading content

Trucchi: There are JS libs for it

Trucchi: But they won’t be as good at is as python

Pitka: GgVGc: lol forgot what channel i was in. still, i agree with sorella

Windmeyer: Dekok: well, my work is making educational math animations in javascript, and for it we need to plot interactive graphs. It’s not scientific computing. It’s function visualisation

Waddouds: L8D: — just looking for perhaps a better approach to this, best practice tips, anything.

Cresswell: Yeah, there are lots of languages and libs we could throw out that _aren’t_ js that can do this, but it’s reasonable to ask how to do it in js

Siciliano: GgVGc: is one i’ve heard of

Paetzold: GgVGc: you can always implement those yourself with something like d3. I’m not familiar with any library that does that

Newham: It was used for this: as well as the guys other presentations

Meenach: Sinious: ng-animate is built with array manipulation in mind

Alliman: Could anyone please suggest a pattern I could use for a custom node module ie using CommonJS, so that I can p*** myArg to it when I require it, ie myModule = require’./myModule’myArg; and then allows me to augment myArg later, using myModule.changeDatamyArg and it will act on

Alliman: What myArg was originally set to?

Trucchi: For the math side of things there’s Math.js, among others

Bollier: GgVGc: if you step through it you’ll see some examples of it in action

Yengich: L8D: erm, ignore the .animation addon at the bottom, just leftover experimentation. The animation is literally just using $animate.animate promises on lines 44-66

Trucchi: Which allow more powerful calculations

Gajewski: Alliman: you just export a function that returns whatever

Trucchi: Asymptotes shouldn’t really matter though, since when you plot, you’ll plot over given founds anyway

Keyworth: Sinious: the best practice for cleanly handling transitions is to avoid one-time animation triggers with promises and the likes

Tsemetzis: Alliman: module.exports = functiondepA, depB, depC{ return someValueThatUsesThoseArguments }

Hartford: Tcsc: hm, yeah, thanks. I think it’s too much for us though. We can’t ***ume webgl compatibility

Mades: Sinious: what I would do for that example is to have a singular array, and swap out the contents of it when the content changes

Trucchi: GgVGc: what about SVG?

Panagoulias: GgVGc: this popped up in my search:

Crutchev: Isn’t pretty much everything compatible with WebGL these days?