Pexsa: You’re welcome! Sorry, my discussion client doesn’t make it easy to find prior conversation
Stuchlik: Like with f – I was getting 1 + 0 * 3 which is obviously 0
Stuchlik: Brb, going to meriam webster to check what obviously means
Okie: I do no think that word means what you think it means
Stuchlik: OK, but even then – f isn’t on 1, it’s at 2, or 3 is it’s not zero indexed
Witry: Baxx: p is on 0, f is on 2, q is on 4
Stuchlik: Yeah, so why does the index give 1 for f ?
Stuchlik: Hope someone from #math is looking in on this.
Stuchlik: I was dividing the fX by cellSize which was 550/500 giving 1.~
Stuchlik: So that was 1 in that case, as it’s math.floor
Stuchlik: So then 1 + 0 * 3 = 1 obviously
Stuchlik: Which isn’t the right index for f
Okie: Maybe Math.floor is the problem?
Antillon: Baxx: are you sure it’s not?
Okie: Oops, didn’t scroll down
Falardeau: That sounds like the right index for x.
Lopau: Math.floor is what he wants to be using
Larowe: You drew it on 2, but it sounds like it should actulaly be on 1.
Stuchlik: Yeah I drew f in the wrong square
Stuchlik: I do this all the time, write the question down wrong and spend an hour trying to show how up = down
Kreiman: Baxx: here’s something for you to do. write a debug renderer. it should show on top of each entity the x and y values, some unique id for the entity if you dont have one then make it at construction, and the cell value
Luptak: Why does this give TypeError? randomProspect = prospectsgetRandomArbitrary1,2.Prospect;
Palino: It should also draw the cells out.
Blomme: TypeError: prospectsgetRandomArbitrary. is undefined
Stuchlik: Thanks for your code and time today though tcsc its much appreciated
Olsten: The code was pretty fun to write actually
Trapalis: The first thing i showed you i had already
Tofflemire: But i had never used it in production and i guess it had a bug
Counterman: The 2nd part was just other pieces i glued together mostly. the only new thing was the collision response code.
Caliendo: Other pieces from like, other one offs
Okie: Dagerik: Have you console logged the result of getRandomArbitrary1,2?
Stuchlik: Tcsc: debug renderer – so It will display on the actual canvas?
Cubias: If you look at the secont piece of code i posted, the jsfiddle, hit 1 to see it’s debug renderer
Papan: Knod: oh its not an integer
Okie: Alright, I may be on later to ask the same question. gl all
Gasperi: It doesn’t show position, but it shows id, cell values, and number of collisions that happened that frame
Busser: The last one is useless, but if you hit escape you can pause it, and then space will let you advance frame by frame, which makes it more useful.
Stuchlik: Tcsc: ‘1’ as in the numeric key? I’m not seeing anything from that here. Theres fps in the corner
Petronzio: Make sure the canvas has focus
Gerundo: How does adblock an extension remove the divs with ads in it before the page is loaded to the screen?
Stuchlik: Chrome – I’ll try firefox now
Yaftali: It works in both for me
Stuchlik: Chromes been a **** with YouTube fill screen this week actually, no idea if that’s somehow linked
Stuchlik: Tcsc: http://sendvid.com/jbn2gzbo
Pickerel: Thats real weird. there should also be 60 *****
Florens: Try here: https://jsfiddle.net/uuad2crm/2/embedded/result/
Stuchlik: I was spinning out with 60