Krokus: Electro the btc wallet?
Laday: Chowder: jsfiddle has an advantage of predefined popular libs and it can actually run your code.
Hunsberger: Chowder: you can paste it anywhere but here lol
Bueti: So in simple examples like yours, would be a nice thing.
Whitehair: Cervoni: looks like I’m forced to use it anyway. Slow day at work but admin has blocked pastebin. Called it a “network storage” tool.
Apyuan: Torkable: Why electron? :
Pigeon: Https://jsfiddle.net/1uhdcpx7/ — here’s my code
Buchner: Cervoni: im not sure what you mean
Sgrignoli: P12: lol. no thank you. I’ve used discussion and I’ve seen the rage or the lulz resulting from such actions.
Geren: I ran jshint and it highlighted several lines. I don’t know why though. lines 1,10,36,37,41
Kafton: What’s the deal with that anyway? why are there # and ## variations of the same channels?
Carnathan: Zdko, # is for official projects, ## is for topics
Tropiano: If it helps at all, I’m running firefox
Hankey: Laserco: no it’s permanently forwarded to this channel
Hankey: As far as I know all of the #project channels that decided to move to ##project during the great renaming are all just auto forwarded
Hankey: At the time the intention was this would allow whoever owned the project name to take posession of the ‘authoritative’ channel name, with a single #
Goick: Chowder, was looking at it and honestly don’t know. If I can make a friendly tip, trying to swap over all your onclick=”” to addEventListener. It’s the standard way to go about it these days.
Apuzzo: Chowder, only thing I could see is on line 41. you have a a stray: !game.xTurn; which is evaluated then thrown away since it’s not set to anything.
Mccutchan: Chowder, sorry but i gotta run. best of luck
Obert: Get ahead of the trend
Hankey: It could be based on the number of users
Hankey: You level up and get a new #
Menhennett: Can anyone else help me figure out why firefox complains that my update function isn’t defined?
Kime: Chowder: wheres the code?
Alward: Laserco: lol, sorry, my brain is absent of caffeine. https://jsfiddle.net/1uhdcpx7/2/
Laneve: Did you just tag yourself?
Nowlin: Hahaha im at a coffee shop now
Rushdan: I’m at work but the day is going slow. No new build requests. Nothing to do.
Rux: Chowder: I don’t get that error
Dames: Lewix: click on the divs
Burse: It’s because update’s being called from the onclick attribute
Lerner: Laserco: I thought that was the way to do it. When I comment everything out and leave an update function that does something trivial like call alert everything works just fine. After a while it stops working.
Hutten: Laserco: what would be the proper way to do it? Its meant to be a tic tac toe game so I want the update function to be called every time someone clicks a div. The id of the div then gets p***ed and if its X’s turn then the background image attribute is set to be a picture of an X. So on and so forth.
Helle: Chowder: I’m thinking an addEventListener would be better
Gidcumb: Chowder: I’ll show you
Israel: Laserco: right. someone else recommended that. I’ve just no idea how to do it. And thanks in advance for your help. Same for everyone else.
Barninger: Got damn gulp, what a mess of a build system