Feerick: We use less but i mostly write it like css
Leandro: That’s a nice thing about everything going responsive, pixel perfect isn’t as much of a thing anymore
Feerick: Fooey: they want both :/
Rizor: Flexbox all the thiiiiings
Feerick: I didnt use flexbox because it seemed like i would have to learn two syntaxes to support ie10 as well
Feerick: Which i’m pretty sure this project needs
Steigman: How do I redirect to a url to a popup box using js in html code?
Feerick: 5fps or something for me
Feerick: I wonder if you could specify the scene in css and just manipulate transform-origin or something and have it work better
Tompkins: 5 fps, not super good
Espiridion: I get fluid fps but. chrome isn’t showing lightning effects
Vizcarrondo: On firefox it just crashed
Heyes: Tcsc, Autoprefixer keeps you from having to hand-write the old flexbox stuff for IE10.
Feerick: I used prefix-free here
Feerick: Oh wow chrome is much smoother
Feerick: I guess that makes sense
Feerick: Firefox tends to be better on raw number crunching code and webgl for me but chrome might be better for dom crap
Rizor: Contini: I know, right?
Feerick: Super smooth on chrome though
Feerick: Dunno why the difference would be so uh, profound
Rizor: Maybe firefox isn’t using the GPU to accelerate the css for some reason
Rizor: Anyway, autoprefixer++
Rizor: There are also some good s*** mixins out there to do the cross-browser stuff. don’t know about less tho
Heeren: Heh, looks like the movement and rotation are only updating two elements’ style 3d pos and rot properties
Keitsock: I mostly ignored less/s*** for a long time but I recently started looking at them and holy crap are they great
Keitsock: Everything that my meta programmer brain loves about writing code implemented in CSS land
Sivils: I use S*** pretty much 100% of the time.
Keitsock: Now if I can get my devs to understand them better
Feijoo: Variables and nesting selectors end up being the most important tools for me.
Radish: Mixins are nice, though I have to admit that LESS handles them better.
Keitsock: Less is the one that doesn’t use native css syntax though right? that was a big no-go for me
Keitsock: Like you can’t just dump some css into a less project and start using it, it needed converted to less? or am I thinking of another one
Easly: Keitsock, Yeah, I think that’s how LESS works.
Buban: Keitsock, Old S*** syntax was the same way, but most people use scss these days.
Feerick: We use less and i use like
Feerick: And i use a mixin for fonts
Werkheiser: Has anyone here experimented with doing world-gen or AI in web-workers?
Feerick: I dont write much css though
Feerick: Werkheiser: ime the overhead of p***ing back and forth outweighs the benefit for anything that takes less than a second
Feerick: Also generally doing AI in a separate thread is pretty annoying to manage
Feerick: Although since webworkers dont have shared memory it might be easier
Feerick: World gen would probably be fine
Feerick: Werkheiser: actually you can certainly do way better than a second but its a pain to do anything in a web worker
Feerick: World gen is probably one of the few exceptions though
Werkheiser: Tcsc: I’m trying to do world gen “at speed” though
Werkheiser: It seems my bottleneck is constructing entity component objects
Werkheiser: Each tile might have any number of entities on it, and for each entity it might have a number of compoonents and each component is a small js object